The Super Wario Brothers
- Scimitar Squadron Pilot 21 Points
- Gamma Squadron Veteran 25 Points
- Captain Oicunn 54 Points
I ended up only flying the Wario Bros list one time. I usually fly rebels, but it was a nice change of pace.
My opponent was flying an extremely tanky rebel list, Chewbacca and Shara Bey. Chewy had (if I remember correctly): Millennium Falcon title (old one, adds the evade action), elusiveness, assault missiles, Jan Ors, and Kyle Katarn. Norra had: shield upgrade, alliance overhaul, draw their fire, ion torpedoes, recon specialist, and R2-D2.
It was tough matchup, and I was happy with the list’s performance, but rebels stole the show. I kept the two bombers near the decimator to keep General Hux’s focus charity running, fired all my missiles, and hardly made a dent in either Chewy or Shara. The synergy of the rebel list kept all damage spread out between the two, and Shara kept R2-D2ing shields back. The only real damage I was able to do was from ramming with Oicunn, and all that did was remove the shield that Shara had recovered from R2.
This presented a conflict for me. Do I ram with Oicunn? Or just get close so I can provide focus rations with Hux? Not exactly what I would consider great list synergy, BUT it does provide options. Something good happens whether you bump or not.
So obviously I chose RAMMING SPEED! Shara then proceeded to move afterwards, regain the lost shield, and focus-evade (changing one with Jan on Chewy) and take no damage from combat. Whoops!
It was a GREAT match, and the list performed as expected. However, once ordinance is depleted and Oicunn goes down, there is no firepower left for a striking end game. With practice, maybe I can figure out how to better position my ordinance carriers for a single, devastating round of red dice. It will always be hard to resist the temptation of the OICUNN SMASH though.
I ended up playing three games with the Wario Brothers. One of the first things I did was swap the Plasmas and Protons, as the higher-PS shot is definitely the one that should have shield-stripping potential!
First, I played against a Quadjumper (Zuuvio)/Asajj/Mist Hunter (4-LOM) list and it was a hell of a game! His list was all PS7 and set up to do tractor beam shenanigans, which he got off – he ended up beaming both bombers onto rocks for the first round of engagement! However, using his beams, he did not get much damage off, and they were able to turn around and unleash hell as Oicunn gummed up the center. I ended up winning that game after losing my Scimitar.
My second game was against another Scum list – this time a Guri/Fenn/Palob mindlink list. Rebel Captive was terrifying against this build, just as we had expected when building it – the full squad stress meant that he couldn’t sloop or K-Turn to keep me in arc once he started gunning for Oicunn and had to keep coming back around for lengthy passes. Although he dispatched the Gamma in short order, it managed to get its torpedo off and the Scimitar and Oicunn finished Guri, and then kited Palob for another decisive victory. Hux’s uncancelable damage was crucial in getting the kill on Guri, as her Autothrusters made her a devil to hit otherwise with a single attack.
Game 3 was up against an Upsilon/Oicunn build with lots of collision damage (APLs and the Emperor on board) and the terrifying new Kylo Ren crew. I figured in this match, I needed to kill the opposing Oicunn first with my superior firepower, and then get behind the Upsilon and ram it to death if necessary. For the most part, it worked out – Rebel Captive made his Upsilon unable to stay in place for very long, and I was able to get behind it after killing Oicunn – although a Damaged Engine crit (Thanks Palpatine) and a Stunned Pilot (Thanks Kylo), combined with some expert shuttle positioning made the game very close, and I ended with a full-health Gamma and Oicunn on one hull!
Overall, I think the list is a fairly good one. I had better results than Adam, and I think the elements that we put into it work very well – There is excellent firepower, and General Hux makes ace matchups far easier, as well as providing a Focus battery to the bombers – the value of an extra defensive Focus cannot be overstated! It was fun and strategic to fly, and, I think, definitely fits the bill for a “Good Casual-Competitive List!” If I had a change or two: I might exchange Captive for Predator depending on what I expected to face – Hux wants more Focus results, and I often found myself not rolling them. Perhaps I would swap out Engine Upgrade, although when you need it, you REALLY need it. Adam is right that if Oicunn is down you have no closer – so EU in exchange for some bombs might help the bombers do a little bit more – but then again, EU saves Oicunn’s bacon more than once!
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